Tampilkan postingan dengan label Crops. Tampilkan semua postingan
Tampilkan postingan dengan label Crops. Tampilkan semua postingan

Senin, 06 Juli 2009

Tipe Cropper

Pertanyaan umum yang sering ditanyakan adalah.. mengapa bikin desa di cropper??

Mengapa malah buat capital di cropper?? Mari kita analisa bersama..

CONS :

  • Isinya gandum semua, tn. liat, kayu dan besi dari mana??
  • Susah dicari

PROS :

  • Bisa menampung banyak pasukan..
  • Apabila berstatus kapital bisa menampung sangat banyak pasukan..

Take a look at this..

army_v10

Untuk bisa memberi makan pasukan sebanyak itu, diperlukan sebuah cropper 15c berstatus CAPITAL (IBUKOTA) dan masih ditambah dengan bonus oasis yang maksimum..

Perhitungannya sebagai berikut..

A. Desa standar (6c) tanpa oasis
produksi ladang gandum level 10 = 200
bonus penggilingan gandum 25% = 50
bonus toko roti 25% = 50
total produksi 1 ladang gandum = 300..
total produksi gandum desa 6c = 300×6 = 1800 crop/hour..
bila bangunan memakan kl. 800 crop/hour maka pasukan yang dapat ditampung hanya kl. 1000 unit

B. Desa standar (6c) + bonus oasis 150% (maksimum)
produksi ladang gandum level 10 = 200
bonus penggilingan gandum 25% = 50
bonus toko roti 25% = 50
bonus oasis 150% = 300
total produksi 1 ladang gandum = 600..
total produksi gandum desa 6c = 600×6 = 3600 crop/hour..
bila menggunakan asumsi di atas, maka pasukan yang dapat ditampung kl. 2800 unit

C. Desa cropper 9c tanpa oasis
produksi ladang gandum level 10 = 200
bonus penggilingan gandum 25% = 50
bonus toko roti 25% = 50
total produksi 1 ladang gandum = 300..
total produksi gandum desa 6c = 300×9 = 2700 crop/hour..
pasukan yang dapat ditampung kurang lebih 1900 unit

D. Desa cropper 15 c tanpa oasis
produksi ladang gandum level 10 = 200
bonus penggilingan gandum 25% = 50
bonus toko roti 25% = 50
total produksi 1 ladang gandum = 300..
total produksi gandum desa 6c = 300×15 = 4500 crop/hour
dijamin loe bisa tampung tidak kurang dari 3000 unit

nah.. andaikan bila dijadikan IBUKOTA 15c dan ladang gandumnya dibuat sampai level 14 saja..
maka,
produksi ladang gandum level 14 = 635
bonus penggilingan gandum 25% = 158.75
bonus toko roti 25% = 158.75
total produksi 1 ladang gandum = 952.5
total produksi gandum desa 6c = 952×15 = 14287 crop/hour..
bisa menampung 13k pasukan tanpa oasis!!!

Astaga!!! Produksi Gandumnya Negatif

Production:
Lumber: 15 per hour
Clay: 5 per hour
Iron:
2 per hour
Crop: -50 per hour

This is an example view of how a resource production can be like. The one that really doesn’t look that good is the CROP production at -50. But how are the troops still surviving? Shouldn’t I freak out?

Well, not. Crop production means that each hour I produce -50 crop (or in plain English I lose 50 crop units). And still my troops are alive and kicking? But how? Because they consume what’s in the granary.

If I have 5000 crop in the granary, then my troops live from this food for 100 hours before starting dying of starvation. In the end it’s just a summing game. As long as you have the resources in the granary, then you’re safe.

If you’re raiding a lot and have a huge army, that means a huge crop consumption. If you wanted to make all the crop fields updated to be on a plus it would mean eating MANY resources. You can still manage this minus in few conditions:

1. Don’t go too much overboard. Having -50 or -100 is let’s say OK. Having a -4000 crop production in a long time, that’s almost economical chaos. Keep this negative number at a reasonable rate and you’ll be just fine.

2. Hide the crop needed with a well developed cranny. You can never forsee that someone might attack your village while you’re sleeping and take ALL your crop. In this case in the morning you’ll have some dead troops (died of starvation) and no crop at all.

This is why you need to have at least a 1000 resources cranny (that would hide 1000 resources or 660 in case a Teuton attacks) and a deficit of no more than 66 per hour for instance. If you’re sleeping 10 hours, then by the time you wake up you’ll still have soldiers, even if attacked .. of course these numbers can varry related to your own situation (cranny, soldiers etc.), but the main idea is that a negative crop production is not the end of the world.

3. From time to time, upgrade a crop field. It’s not cool to have a huge negative number so, from time to time, upgrade a crop field to reduce the deficit.